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MMOexp: Here we go deep into why we can not await the sequel |
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AventurineLe
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加入时间: 2024/05/21 文章: 3
海归分: 570
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作者:AventurineLe 在 海归茶馆 发贴, 来自【海归网】 http://www.haiguinet.com
They've also increased the speed of some attacks and reduce the recovery time for two-handed twin blades, people don't tend to two-hand them as much as they do dual wield, reaper, fist claw, so these weapons should be more effective.
They've also slightly increased the speed of crouching and rolling attacks with colossal swords.
They've increased the stagger damage of axis guard counters making them more viable when you're using guard counters with them.
They've increased the poise when attacking with two-handed hammers meaning it's going to be harder for you to interrupt it when you're attacking with these weapon types of two-handed.
They've increased the poison damage of claws without changing the weapon art, so you're going to stagger bosses or enemies more regularly with claw attacks.
They've increased the poise value during the active part of stamp and upward cut/sweep, the weapon art itself is going to make it harder for you to get staggered out of these animations.
They've increased the poise damage to the weapon slash part of Transient Moonlight and reduce the poise damage of the wave. So effectively, this is probably a nerf from moonvale because now you have to connect with a weapon to get roughly the same poise damage that you did before and you're not going to get as much poise damage off the wave part itself, meaning that you have to be a lot closer to the target. Probably in most cases, this will roughly translate to be about the same poise damage especially on big bosses where you get in close anyway, but in terms of PVP or if you're fighting enemies from far away, it's going to be less effective in general.
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作者:AventurineLe 在 海归茶馆 发贴, 来自【海归网】 http://www.haiguinet.com
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MMOexp: Here we go deep into why we can not await the sequel -- AventurineLe - (1822 Byte) 2024-5-21 周二, 16:01 (164 reads) |
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