与一般MMORPG不同的是这个世界里几乎所有的东西都是它的居民(也就是游戏参与者)自己创造的,包括房屋,商店,银行,报纸。。。任何你能想象得到得东西。这些东西的所有权属于它的创造者而不属于游戏商...SL的成员之间可用虚拟货币进行交易并可以second life 用美元与虚拟货币进行兑换。也就是说你可以用美元兑换成虚拟货币在SL里投资,在second life里的虚拟business里赚了钱也可以cash out变成真正的钱的。
• One cannot profit at greater than the risk-free rate of return for investments into Second Life;
• "Virtual labor" performed by the denizens of the game on their various Second Life business projects is always compensated far below the real-world USD equivalent;
• SLL are effectively illiquid beyond small volume trades --
What you're left with is lots of people putting USD in, and a small group taking those USD out, leaving the rest with no financial claims on anything - just an imaginatively sexy avatar.
”. . .We concluded that we weren't playing in a market at all. We were suckered in by a classic pyramid scheme, albeit one with a pretty new user interface. New entrants plow real money into the game. Only the guys at the top can extract that money with any volume (and in excess of the risk-free rate of return). Attempts to move anything more than token amounts out of the game generally result in real-returns of almost exactly the prevailing USD deposit interest rate. "